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Rank Requests
Sun Jan 10, 2010 10:23 am by V
With all the rank requests recently, I thought I'd make a central thread where they could all be requested.
Costs of ranks:
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Costs of ranks:
Custom Rank 7,500 Points
Colored/Bolded Rank 15,000 Points
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Comments: 354
Happy Birthday Juli!
Thu Jan 26, 2012 11:59 pm by Mrsebi
TODAY IS JULIANAS BIRTHDAY!
So... lets all take a moment to celebrate and congratulate the birthday of the best, most amazing, and just downright most awesome member of TR!
So... lets all take a moment to celebrate and congratulate the birthday of the best, most amazing, and just downright most awesome member of TR!
Comments: 13
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What would make a release better?
What would make a release better?
If you controlled a release what would you do to make it more fun? For example, I would make it longer and a tad bit less descrptive. I would want only 1 map and more items. Your thoughts?

shadowlore- New Member
- Number of posts: 40
User Points: 918
Re: What would make a release better?
I want the opposite, more plotline/descriptive content and less items, as AQW has kinda been on a repetitive track so far in terms of plot.

Shadow- Ssssssssssss
- Number of posts: 3423
User Points: 567235
Age: 17
Location: New Zealand
Re: What would make a release better?
Hmmm. New armor. Maybe some new pets. I like cats. Does that help?
ADD THE /FAIL EMOTE
ADD THE /FAIL EMOTE

Thoru- Ruiner of Things
- Zard:

Number of posts: 2876
User Points: 116673
Age: 16
Location: Russian

Re: What would make a release better?
For the valentines release I was disappointed when they did not release jim's hairD:

shadowlore- New Member
- Number of posts: 40
User Points: 918
Re: What would make a release better?
To make a release more fun, I would probably make a release have a very long quest chain. and maybe only have releases every month or two weeks so they can work on completing more areas at once.

Tokijin- Tokimus Leporidae
- Number of posts: 125
User Points: 81420
Age: 17

Re: What would make a release better?
Just a suggestion, HARDCORE MODE.
Just AQW, but harder, and more hardcore.
But I'd agree with the giant quest chains. Maybe even a couple of wars at a time. I mean if they release a zone where you have the quest chains and your fighting towards the boss, then you find another load of quests, plus a new war. I'd be over the moon! Plenty to do, with a couple of kick-I love this clan! items thrown in.
Just AQW, but harder, and more hardcore.
But I'd agree with the giant quest chains. Maybe even a couple of wars at a time. I mean if they release a zone where you have the quest chains and your fighting towards the boss, then you find another load of quests, plus a new war. I'd be over the moon! Plenty to do, with a couple of kick-I love this clan! items thrown in.

My dA - My Livestream - My Request shop - Drop me a PM
<"New Zealand penguins love you. They're watching you from icy mountains, ascending from the cosmic rift, TO DESTROY THOSE WHO DARE COME NEAR, to the greater majority.">

Flaw of Insanity- Ready for take off.
- Zard:

Number of posts: 2765
User Points: -2147247434
Age: 17
Location: New Zealand

Re: What would make a release better?
I agree with Flawsie that would be awesome, I loved those huge releases that kept you going and going. :D

Icey- The Icey One
- Zard:

Number of posts: 2490
User Points: 109229
Age: 16
Location: apparently...here ^_^

Re: What would make a release better?
If I were them, I'd not do any releases for a month, and take a vacation from our complaining giving the noobs time to catch up, and when we believe AE has deserted us-- BOOM! We can suddenly do PvP-- the current PTR ones plus a map where it's every man for himself, not to mention we can suddenly create guilds and buy cities, where the founder can invite people in, and members can donate Gold, and later on ACs to the guild treasury so that we can buy 20 million gold strongholds, where we can decorate it, and there can be custom guild ranks where the "mods" have some kind of powers over the guild, ie. decorating the stronghold/city/w/e and stuff like that, not to mention GUILD WARZ! That saves the time of having to create 5 new wars themselves, so instead, when players are bored, they can go fight in a war! Oh yeah, did I mention that by donating your ACs to the clan, meaning that the clan leader can purchase certain different monsters, and place them throughout their chosen spots in their city/stronghold, and when that guild is in a war against another clan, those monsters can only attack intruders. (My idea of guild wars, is that, the war is fought by choosing to invade the other cuild's city/stronghold, and fighting the members/placed monsters (who have a ranged AI). or by staying and choosing to defend your city. Just like the MQ auto-scaler, the number of victories required should vary for each side, in case one guild has, say 807 members, and one has 200.) That could be VERY pleasing. ^^
*takes a breath* Did I go on too much? And oh, yeah, think this would make a nice AEForums suggestion post?
*takes a breath* Did I go on too much? And oh, yeah, think this would make a nice AEForums suggestion post?

Weena- Weena the Cleana
- Zard:

Number of posts: 1051
User Points: 63093
Age: 14
Location: Australia

Re: What would make a release better?
New classes. I know they don't want to have to rework them for stats, but seriously? Why can they give us Doom Knight, but not a bunch more classes?

Erik- Soul Collector
- Zard:

Number of posts: 3853
User Points: 996431
Age: 16
Location: Firelink Shrine
Re: What would make a release better?
Better items. The items they are bringing out are rushed/ugly.

5secondchaos- Platinum Vampire - Art Fanatic!
- Zard:

Number of posts: 1476
User Points: 16910
Age: 17
Re: What would make a release better?
My ideal release would be one that contains no items, and only game mechanics.

Grey- New Member
- Number of posts: 13
User Points: 1206
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