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Rank Requests

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Some questions about the characteristics of TRTG.

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Re: Some questions about the characteristics of TRTG.

Post by Cial on Fri May 06, 2011 2:06 am

Peregrine wrote:Would it be possible to have party combat Nuke?


I think it should work, but I'm just inferencing from how Pokemon fighting works.

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Re: Some questions about the characteristics of TRTG.

Post by Tim Hortans on Fri May 06, 2011 2:11 am

That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.

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Re: Some questions about the characteristics of TRTG.

Post by Arch Fiend on Fri May 06, 2011 2:55 am

um is it posable to makea game thats not turn based? i kinda hate turn based games with passion

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Re: Some questions about the characteristics of TRTG.

Post by Darre on Fri May 06, 2011 2:59 am

Like AQW?

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Re: Some questions about the characteristics of TRTG.

Post by Snukems on Fri May 06, 2011 3:26 am

Tim Hortans wrote:That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.
You mean R/S, which it does handle. I could edit so that a larger team than two could battle at once, though.

@Darre: I could make battles happen in the overworld, even. So yes...I could probably do that.

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Re: Some questions about the characteristics of TRTG.

Post by Arch Fiend on Fri May 06, 2011 3:29 am

aqw isint turned based

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Re: Some questions about the characteristics of TRTG.

Post by Peregrine on Fri May 06, 2011 3:31 am

It actually is turn based, it's just that the turns are fast paced.

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Re: Some questions about the characteristics of TRTG.

Post by Darre on Fri May 06, 2011 3:35 am

Snukems wrote:
Tim Hortans wrote:That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.
You mean R/S, which it does handle. I could edit so that a larger team than two could battle at once, though.

@Darre: I could make battles happen in the overworld, even. So yes...I could probably do that.

..Even though overworld battles might be less visually appealing they would be easier to make so I support them.

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Re: Some questions about the characteristics of TRTG.

Post by Tim Hortans on Fri May 06, 2011 3:48 am

He meant if you wanted a combat system like AQW.

Which I'm sure the general population doesn't.

Because y'know.

AQW's combat system sucks majorly.

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Re: Some questions about the characteristics of TRTG.

Post by Darre on Fri May 06, 2011 3:50 am

To be utterly clear. Turn-based overworld is what I want. What do you want?

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Re: Some questions about the characteristics of TRTG.

Post by Snukems on Fri May 06, 2011 4:02 am

I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.

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Re: Some questions about the characteristics of TRTG.

Post by Tim Hortans on Fri May 06, 2011 4:20 am

pokeman styles plsplspls

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Re: Some questions about the characteristics of TRTG.

Post by Darre on Fri May 06, 2011 4:30 am

Snukems wrote:I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.


Right on the dot.

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Re: Some questions about the characteristics of TRTG.

Post by Snukems on Fri May 06, 2011 6:16 am

Darre wrote:
Snukems wrote:I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.


Right on the dot.
Alright, I'll do that.

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