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The Elder Scrolls Online

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Re: The Elder Scrolls Online

Post by Cial on Fri May 11, 2012 9:31 am

Well, that's the thing, you can't really have something for every type of person in one game. So, what they did was set a few limitations on how many perks you can take, what you need to do to get the perk, etc. I imagine it was put in place to restrict players and add challenge. Because, as I said, if you're too strong, the game becomes bland and boring because every encounter is easy and every quest is over in a few sword swings. Somehow I don't think Bethesda wants people getting bored.

Also:

>not having the perk that gives x16 dual dagger damage
>not having the perk that stops combat when you enter sneak mode
>not having the perk that lets you cast invisibility


This is assuming you leveled up your sneak and took all the perks in the category. You know it is possible to be an assassin without max sneak, albeit with a very good skill in Illusion.

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Re: The Elder Scrolls Online

Post by Tim Hortans on Fri May 11, 2012 9:40 am

but cial if people wanted a challenge THEY COULD GIVE THEMSELVES limits.

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Re: The Elder Scrolls Online

Post by Peregrine on Fri May 11, 2012 9:45 am

Cial wrote:This is assuming you leveled up your sneak and took all the perks in the category. You know it is possible to be an assassin without max sneak, albeit with a very good skill in Illusion.


Peregrine wrote:>not having the perk that gives x16 dual dagger damage
>not having the perk that stops combat when you enter sneak mode
>not having the perk that lets you cast invisibility


Man Cial if you weren't reading my posts you could have said that and I would have stopped replying a while ago.

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Re: The Elder Scrolls Online

Post by Tim Hortans on Fri May 11, 2012 9:47 am

i dont think cial is reaidng ANY of the posts in this thread.

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Re: The Elder Scrolls Online

Post by Cial on Fri May 11, 2012 9:48 am

you can also beat pokemon red with just charizard or the nuzlocke challenge, but one makes you feel the other would be much easier.

Peregrine wrote:
Cial wrote:This is assuming you leveled up your sneak and took all the perks in the category. You know it is possible to be an assassin without max sneak, albeit with a very good skill in Illusion.


Peregrine wrote:>not having the perk that gives x16 dual dagger damage
>not having the perk that stops combat when you enter sneak mode
>not having the perk that lets you cast invisibility


Man Cial if you weren't reading my posts you could have said that and I would have stopped replying a while ago.


But then again, invisibility in close quarters only gives you a little time before your opponent hears you or feels you attacking them and your illusion means nothing.


Last edited by Cial on Fri May 11, 2012 9:50 am; edited 1 time in total

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Re: The Elder Scrolls Online

Post by Tim Hortans on Fri May 11, 2012 9:50 am

you can play pokemon normally and catch all the pokemon you want, and level them up how you want, or you can limit yourself and just play through it with charizard.

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Re: The Elder Scrolls Online

Post by DigDog on Fri May 11, 2012 9:51 am

Because, as I said, if you're too strong, the game becomes bland and boring because every encounter is easy and every quest is over in a few sword swings. Somehow I don't think Bethesda wants people getting bored.

I have a mod that lets me buy perk potions in Whiterun. Drinking one of said potions adds a perk point. I have basically every perk. I own things left and right, having 1200 armor, 500 health and awesome enchantments. Is it boring for me? Hell no, I LOVE it. Also what Tim said.

By the way, the 1200 armor 500 health thing has nothing to do with perks, it's gamebreakingly strong and you don't need any mods to reach it. So much for the "let's add a challenge" theory. Face it, the limited perk thing is just crappy game design and a newbie flaw Bethesda shouldn't make anymore by now. Same goes with not being able to remove the perks once you unlocked them, not even once. What's up with that? Also why the hell can't you cancel quests or at least hide them from your journal? Man, that irks me.

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Re: The Elder Scrolls Online

Post by Cial on Fri May 11, 2012 9:56 am

But I really don't think that perks are that bad, they're perks. It's just a one-shot-per-level extra boost for your character as a reward for getting enough experience to level up.

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Re: The Elder Scrolls Online

Post by DigDog on Fri May 11, 2012 10:18 am

- being able to enchant an item twice instead of once
- being able to craft and heavily improve dragon armor
- doing twice the damage with weapons or bows
- doing 15x damage when sneak attacking with a dagger
- doing triple damage when sneak attacking with a bow
- eating an ingredient to find out the alchemical properties
- spellcasting not making any noise thus not reveal your hiding position
- 50% faster mana regen
- ability to summon two atronachs at the same time instead of only one
- heal 250 health points once per day if you fall below 10% health
- cast spells of specific schools and difficulty for half the magic cost
- 30% magic resistance
- 25% armor bonus when wearing only light or heavy armor
- 25% armor bonus when wearing a matching set of armor
- etc.

Not game changing at all. Just a silly little boost for your character once every level up.



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Re: The Elder Scrolls Online

Post by Cial on Fri May 11, 2012 5:54 pm

Those are higher level perks though, which you can take if you spend all your points in a lot of levels of a certain category. If you really really want to, you could probably grind every skill to 100 legit, but it would take you a while and you wouldn't get all the perks in the higher levels as you wanted.

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Re: The Elder Scrolls Online

Post by Erik on Fri May 11, 2012 6:48 pm

They reworked the entire stats system which somebody mentioned earlier. I enjoyed the way it worked in Oblivion, but instead they reworked it. Also, I didn't play much but the story was droll for what I got through.

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Re: The Elder Scrolls Online

Post by Onion Supreme on Fri May 11, 2012 6:50 pm

I see we have a very hard difference of opinion going on here.

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Re: The Elder Scrolls Online

Post by DigDog on Sat May 12, 2012 1:25 am

Cial wrote:Those are higher level perks though, which you can take if you spend all your points in a lot of levels of a certain category. If you really really want to, you could probably grind every skill to 100 legit, but it would take you a while and you wouldn't get all the perks in the higher levels as you wanted.

Yes those are higher level perks and when you go through the trouble of leveling the associated skill to 100 you should be well damn rewarded with that perk, regardless what other perks you already have in other skill trees. Anything else is just BS. The simple removal of the fact that you have to unlock perks would have fixed the whole mess. Reached level 100 in enchanting? Congratulations, you now can enchant an item twice. And if you don't want that then just don't train enchanting.

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Re: The Elder Scrolls Online

Post by Cial on Sat May 12, 2012 1:44 am

I don't understand why you should just be rewarded with it though. Usually, people have a certain way they do things most often, those should be the skills you want to get the perks in. Or, if you just want to be all-around good, then pick which ones are going to be most effective and take those.

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Re: The Elder Scrolls Online

Post by DigDog on Sat May 12, 2012 1:55 am

Because I spent time to level the skills, that's why. Video games are about challenges and getting rewarded for overcoming said challenges. In this case the challenge to level up a certain skills. But not letting a player use Destruction perks even though he is at level 100 there just because he spent all his perk points in fighting skills is just a dick move. It's artificially limiting the player. That's not realism, that's not adding difficulty, that's just pissing some players off.

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